View Full Version : concept rendering...

02-02-2005, 03:58 PM
I used a new technique for this rendering...<p><br><IMG SRC="http://img75.exs.cx/img75/5228/car30fq.jpg" BORDER="0"><p>What do you think. Nearly finished.<p>Thanks.<p>:)<BR><BR>
<i>Modified by dezigNergy at 10:21 AM 2/4/2005</i>

02-02-2005, 06:01 PM
i like the style and it's a superb photoshop render, but the proportions seem off to me.

02-02-2005, 07:15 PM
I think it's rockin.... where on earth do you learn this stuff??

02-03-2005, 02:01 AM
You are the next hussein on our forum <IMG NAME="icon" SRC="http://www.germancarfans.com/images/forums/bowdown.gif" BORDER="0">

02-03-2005, 05:49 AM
Looks nice overall.. I like the design.. the whole image is a bit distorted to the right (easy to fix) <br>What do yu mean with new technique?

02-03-2005, 10:28 AM
Thanks guys. I'm glad ya'll like it. <p>SV3: yeah the proportions do look quite exaggerated, i need to watch out for that.<p>Domino Well... the render i learned from husseindesigns tutorial. It was really useful.<p>Whipster: What a compliment... I hope to reach his standards eventually... need lotsa practice for now.<p>Hussein: Yes i see it now... the car does look skewed to the right... i'll try to fix it. About the new technique, i meant that i used purley photoshop... the sketch has been deleted and i used your additional tutorial on productdesignforums.com.<p>Thanks a lot guys. keep the comments coming.<p>:)<BR><BR>
<i>Modified by dezigNergy at 4:30 AM 2/4/2005</i>

02-04-2005, 11:22 AM
Updated:<p><IMG SRC="http://img142.exs.cx/img142/5033/carfinal6zo.jpg" BORDER="0"><br><IMG SRC="http://img227.exs.cx/img227/694/carfinalcopy6js.jpg" BORDER="0"><p>Give me your thoughts/ Crits.<p>Thanks.<p>:)<BR><BR>
<i>Modified by dezigNergy at 11:05 AM 2/4/2005</i>

02-04-2005, 12:24 PM
wow you seemed to have learnt a lot from hussein. nice rendering, but next time try to create your own style now that you're well aquainted with photoshop.

02-04-2005, 12:28 PM
pretty coolhere is a suggestion for filling the light in use a medium grey fill for the base, then dodge and burn various sections for highlights and shadows and then add a fine brush stroke for the glare<br><IMG SRC="http://img138.exs.cx/img138/2792/light4yt.jpg" BORDER="0">